And you get to fall in love with the characters when you play the game because all of them. All the characters are fantastic, their background stories and what we're trying to build with the community and stories to tell about friendship, about love, about forgiving people for mistakes they made. Rapyo: The game is a multiplayer game, but we also love the story. How big of a focus is the story in this game? Rapyo: And also just to add to what Gabriel was saying, when you unlock these characters, you can use memories to upgrade them and get them to a playable level so you can still keep all your gear and have fun with your friends, and you won't be such a low level that you won't be able to keep up. Leite: Yes, whenever you unlock a new character, you get their unique stories-specific story missions for them-but you can also just play regular multiplayer missions with them as soon as you unlock them as well. So there are extra missions that you can play through that are separate from the main campaign? But generally speaking, the whole game, besides those specific Hunter stories, you can play however you want for the whole game. ![]() Narratively, for each of the characters that you unlock in the game, they each have their own personal stories, and there's different content for them that's specific for them in which you have to use them to play this content. They all can use the same weapons, but they have very different skills. They also play very differently because all of their skills are different. Leite: Okay, so gameplay-wise, they are very different in their own way. What was your design philosophy for the playable characters? What central theme did you have in mind while designing these five heroes? We have a bunch of synergy between different characters so they can play cooperatively, and we actually have missions that you must multiplayer, but mostly in the endgame where it's really important for you to cooperate with friends. ![]() So we have party management, we have an endgame for multiplayer, grinding, and all that. But we have everything that we always wanted in multiplayer games. So we have single-player focused story missions where you get to know the characters themselves, and the main plot advances on single-player missions. All the systems were always directed to that, but we really wanted to have a really strong story perspective as well. Leite: It's mostly a multiplayer-focused game. Is this a co-op game you can play solo or a single-player game you can play with others? Which style of play was your focus?
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |